Community standards

MajorCommand Code of Conduct

MajorCommand is a strategy game, but it is also a small community of real people. These standards explain how we keep the game fair, friendly, and worth coming back to.

Our Community Standard

MajorCommand is a strategy game, but it is also a small community of real people.

The site is held together by a small team and a loyal group of players who want the same basic thing: good games, fair competition, friendly banter, and a place where people can enjoy themselves without unnecessary drama.

You do not need to be perfect. You can be competitive. You can be clever. You can celebrate a big win, complain about bad dice, and argue about strategy. That is all part of the game.

What we ask is simple: remember that the person on the other side of the map is still a person. Treat other players like people you are sharing a table with, not faceless opponents to vent at.

Most players here are welcoming if you give them the chance. Start friendly, play fair, and you will usually have more fun. Come in looking for a fight, insulting people, or making extra work for the community to police your behavior, and you are starting from the wrong place.

Respectful Play and Communication

MajorCommand games can get tense. Players make bold moves, betray expectations, miss obvious attacks, get lucky dice, lose troops they thought were safe, or make decisions that frustrate everyone watching. That tension is part of what makes the game fun.

But frustration is not a license to abuse people.

Keep game chat, private messages, forum posts, profile comments, and other community spaces respectful. Friendly banter is fine. Strategy debate is fine. Saying "I cannot believe you attacked there" is very different from personally insulting someone, harassing them, or trying to make them feel unwelcome.

Do not use MajorCommand to threaten, bully, shame, stalk, or target other players. Do not post hateful, racist, sexist, sexually explicit, or deliberately offensive material. Do not keep pushing someone after they have made it clear they want the conversation to stop.

The easiest rule is this: talk to people like you expect to see them again. In a small community, you probably will.

Fair Play and Competitive Integrity

MajorCommand works best when everyone is trying to win fairly within the rules and spirit of the game.

Do not use multiple accounts to gain an advantage. Do not enter games with secret partners, hidden teams, or outside agreements that other players could not reasonably know about. Do not use private messages, outside chat apps, or off-site coordination to create secret diplomacy where the game settings do not allow it.

If diplomacy is part of the game, keep it within the spirit of that game. If a game is meant to be every player for themselves, play it that way. If teams are assigned, respect those teams. If a tournament has a structure, do not try to bend it through side deals or collusion.

Do not exploit bugs, loopholes, or technical problems to gain an unfair advantage. If something seems broken, report it instead of abusing it. MajorCommand is maintained by a small team, and responsible reports help us fix problems faster.

Also, play in good faith. Life happens, and everyone misses a turn now and then. But repeatedly joining games you do not intend to finish, deliberately ruining games, or playing only to spoil the experience for others is not fair to the people who showed up to play properly.

Forums, Chat, and Community Spaces

The community areas of MajorCommand exist to help players enjoy the game, learn, ask questions, share ideas, and stay connected.

Use them in that spirit.

Do not spam the forums, game chat, comments, or other communication areas. Do not flood discussions with repeated messages, advertisements, scams, or irrelevant arguments. Do not post private information about other people. Do not impersonate staff or other players.

It is fine to disagree. It is fine to criticize an idea, a move, a setting, or a feature. But keep the target on the issue, not the person. A healthy community can handle disagreement. It cannot thrive if every disagreement turns into a personal fight.

New players should feel comfortable asking basic questions. Experienced players should feel comfortable sharing advice without being mocked. Long-time members should help set the tone rather than test how much they can get away with.

Reporting and Moderation

If you see behavior that damages the community, report it rather than escalating it.

To report cheating, abuse, harassment, or other misconduct, use the private Help and Support section of the MajorCommand forum.

Reports are reviewed by staff using the relevant context available to them.

Not every disagreement is a rule violation. Not every bad move is cheating. Not every rude comment needs a major response. But patterns matter, context matters, and serious behavior may need action.

Please do not use reports as a weapon because someone attacked you, beat you, disagreed with you, or made a move you did not like. Use reports to protect fair play and the community, not to continue an argument through the moderation system.

Enforcement and Consequences

Our goal is not to punish people for every mistake. Our goal is to keep MajorCommand fair, friendly, and playable.

Depending on the situation, enforcement may include a warning, suspension, or permanent ban. Serious cases may lead to immediate action without a long warning process.

Examples of serious behavior include cheating, repeated harassment, hate speech, threats, ban evasion, multi-account abuse, exploiting bugs, or deliberately damaging games and community spaces.

We will not always discuss moderation details publicly. That protects player privacy and avoids turning every issue into a public argument. But we do try to be fair, consistent, and focused on what helps the community as a whole.

Our Commitment to Players

MajorCommand is better when players help protect the tone of the place.

Most of the community already does this naturally. They welcome new players, answer questions, play hard, joke around, and keep things moving. That is the kind of community we want to keep building.

The staff and volunteers behind MajorCommand will not get everything perfect. We are human too. But we care about the game, we care about the people who play it, and we want the site to remain a place where strategy, competition, and good humor can all live together.

Help us make MajorCommand better, not harder to manage.

Play fair. Be decent. Give people the benefit of the doubt when you can. Remember there is a person on the other side of the board.

That is our standard.

What to read next

New to MajorCommand, or looking for the practical game basics? These pages are the best next stops.